BitFlip 24h Contest
April 24th, 2008Yah, here’s what I came up with for the 24h UW Game Dev contest. Not much really… I suppose I’m not as a hardcore game developer as I once was. I’ve been giving in to sleep lately.
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Yah, here’s what I came up with for the 24h UW Game Dev contest. Not much really… I suppose I’m not as a hardcore game developer as I once was. I’ve been giving in to sleep lately.
Read the rest of this entry »
The new design is up. Utilizing Wordpress as the back-end it will hopefully allow me to focus on adding content. I hope this is the last re-design. I’ve learned a lot though since then in terms of design. Keep it simple.

This is a design for the german club website which I’m currently working on.
Update: Visit the site here.
My friend Charles worked from my original Bearambo drawing to create the BEARAMBO MOVIE! Yes it’s just that awesome and had to be written in all caps.
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With the Wii Browser released and using the Infested body generation and IK movement procedure I wanted to make something for wiicade.com a website that specializes in Wii enabled Flash Games. This is what I came up with.
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I’ve been quite busy in the past few months coding on and off, but mainly coding for the Mousebreaker Competition. This is the game I came up with in 2 months time.
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Using the Infested body generation and IK movement procedure I made a quick conversion into a 1,100byte inverse kinematics snakes game.
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This game explores Flash’s limits. It comes in the form of a game where you can create your own living creatures with a simple tool pallet and then test them out in an environment. From the previous version I’ve changed the creatures to be translucent. I also added a highscore system.
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