This was an art project to experiment with reanimating classic paintings to give them new life and see what emotion they could evoke. I utilized the Google location API and the Yahoo Weather API to provide me with crucial data merely based on a location string. You can change your location simply by selecting the current location, replacing it, and pressing the enter key.
If you like puzzle games such as Tetris, Lumines, or Bejeweled, check out Polaris, the new kid on the block. Polaris features amazing particle effects, slick graphics, 3 gameplay modes, and 2 difficulty levels.
In Polaris you must plan your moves carefully! With the right strategy you can clear up to five rings at once, or set off incredibly long chain reactions that are sure to amaze your friends.
Here’s an interesting interview with Will Wright. Game Designer of Sim City, The Sims, and Spore. He talks about how games may evolve in the future, and how social networks could overlap to make game interaction more personal to the player.
Here’s the game I’ve been working on for the past term, with Thien and David in my DAC 300 course. Please try it out and let me know what you think of it in the comments. Read the rest of this entry »
A few of my friends have been working on this awesome iPhone game in their DAC 304 class. It’s called Drag Racer: Perfect Run. You can see a preview video of the game above, and look for a Lite version coming soon to the iTunes App Store, with a full version in development. David will add some more details about the development process and evolution of the game as well as updates on his blog as they move towards an official release!!
Packed3D takes 2D Flash games and automatically converts them into 3D. The system works by taking in 2D vector game assets, analyzing them, and generating 3D models based on a ‘guesstimation’ of how a 3D version of the object might look like.
Today I presented with Doug, at the Velocity Project Exhibition. Yes, I do presentations for fun.
The presentation was on the project called ColorTheNet, which we’ve worked on throughout the term.
Cograts to http://unsynced.com, saymore, and http://giftah.com for winning prizes.
Presenting in front of an audience isn’t easy. I’ve always been shy, but in the past few years I’ve been able to overcome it for the most part. There are days when I go back into a shy state. There is this common misconseption that shy people should be feared, they seem like they’re always planning something.
But what is being shy really? Being shy is caring. Caring about the way you look, the way you stand, the way you act, the things you say. But though you care, you care in the least selfish way imagineable. You care because of the people around you. Don’t get me wrong, it doesn’t mean that people who are confident, don’t care. It’s just that they do so within a bigger picture. While a shy person does so in a fragmented way. Takes tiny steps with each action. Strategically plans every move, every conversation, to not offend, not insult. For a shy person being confident, takes practice, but with time, I belive that shyness can be overcome.
Here’s the greatest demo I’ve ever seen, and I watch lots of presentation videos:
Lightstage technology allows you to cross the uncanny valley, by using high speed cameras to capture the way different light conditions affect the skin, and generating a normal map, a texture map, and the mesh itself.
Lightstage has already been used in a few movies such as Spiderman 3, and the Curious Case of Benjamin Button. It truely revolutionizes the traditional way of generating meshes.
For anyone interested, Electronic Arts is coming to UW tomorrow (Feb. 12th).
I went to it last term, but don’t think I’ll be able to make it out this term.
It’s 7-8:30pm in DC 1302. Pizza + Prizes!! http://devkiwi.com/download/Waterloo_poster.pdf