Environment Aware Paintings

Sunday, January 24th, 2010

This was an art project to experiment with reanimating classic paintings to give them new life and see what emotion they could evoke. I utilized the Google location API and the Yahoo Weather API to provide me with crucial data merely based on a location string. You can change your location simply by selecting the current location, replacing it, and pressing the enter key.

University Pursuit

Monday, April 6th, 2009

Here’s the game I’ve been working on for the past term, with Thien and David in my DAC 300 course. Please try it out and let me know what you think of it in the comments.
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IK Snakes Evolved

Friday, December 26th, 2008

I updated my original snakes drawing function and redesigned the user interface. See the result below.
All you need is a mouse and some skill. Avoid the red squares, and collect the food to grow your snake.
Play the game after the jump.
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Notepad Wars

Sunday, December 21st, 2008

Here is my game submission for the 72hour competition on the Flashkit board.
All you need is mouse. Draw obstacles in the way of attackers. Play the game after the jump.
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BitFlip 24h Contest

Thursday, April 24th, 2008

Yah, here’s what I came up with for the 24h UW Game Dev contest. Not much really… I suppose I’m not as a hardcore game developer as I once was. I’ve been giving in to sleep lately.
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IK Snakes (Wii)

Tuesday, December 12th, 2006

With the Wii Browser released and using the Infested body generation and IK movement procedure I wanted to make something for wiicade.com a website that specializes in Wii enabled Flash Games. This is what I came up with.
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Bearambo

Thursday, November 30th, 2006

I’ve been quite busy in the past few months coding on and off, but mainly coding for the Mousebreaker Competition. This is the game I came up with in 2 months time.
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1kb IK Snakes

Thursday, October 12th, 2006

Using the Infested body generation and IK movement procedure I made a quick conversion into a 1,100byte inverse kinematics snakes game.
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Infested

Friday, September 1st, 2006

This game explores Flash’s limits. It comes in the form of a game where you can create your own living creatures with a simple tool pallet and then test them out in an environment. From the previous version I’ve changed the creatures to be translucent. I also added a highscore system.
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Hover Tanks

Thursday, August 31st, 2006

This is a multiplayer racing game in the early stages of development.


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