IK Snakes Evolved

Friday, December 26th, 2008

I updated my original snakes drawing function and redesigned the user interface. See the result below.
All you need is a mouse and some skill. Avoid the red squares, and collect the food to grow your snake.
Play the game after the jump.
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Notepad Wars

Sunday, December 21st, 2008

Here is my game submission for the 72hour competition on the Flashkit board.
All you need is mouse. Draw obstacles in the way of attackers. Play the game after the jump.
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BitFlip 24h Contest

Thursday, April 24th, 2008

Yah, here’s what I came up with for the 24h UW Game Dev contest. Not much really… I suppose I’m not as a hardcore game developer as I once was. I’ve been giving in to sleep lately.
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IK Snakes (Wii)

Tuesday, December 12th, 2006

With the Wii Browser released and using the Infested body generation and IK movement procedure I wanted to make something for wiicade.com a website that specializes in Wii enabled Flash Games. This is what I came up with.
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Bearambo

Thursday, November 30th, 2006

I’ve been quite busy in the past few months coding on and off, but mainly coding for the Mousebreaker Competition. This is the game I came up with in 2 months time.
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1kb IK Snakes

Thursday, October 12th, 2006

Using the Infested body generation and IK movement procedure I made a quick conversion into a 1,100byte inverse kinematics snakes game.
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Infested

Friday, September 1st, 2006

This game explores Flash’s limits. It comes in the form of a game where you can create your own living creatures with a simple tool pallet and then test them out in an environment. From the previous version I’ve changed the creatures to be translucent. I also added a highscore system.
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Hover Tanks

Thursday, August 31st, 2006

This is a multiplayer racing game in the early stages of development.

Roller Ball

Thursday, August 31st, 2006

Roller Ball is a multi-player racing game where the focus is on expanding custom-ability. The user can create their own little Ball by choosing a color, setting a stripe shape, or uploading their own logo design. Users can then race it around the track, capture flags or just shoot it up against other players.

Map Editor

Thursday, August 31st, 2006

I developed this along with Roller Ball. You can set the map width/height, generate it and choose a tile from a tile pallet. When the map is complete you can save it to a text file.


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